Finally I have something small to show off about this.
After having worked on all this for a week ( more or less ), It can already load/save/manipulate materials and shaders, and also has a widget for previewing the changes.
NOTE: The material/shader manipulation part and the preview part are not yet linked, as the preview uses the old driver, since the new programmable pipeline one isn’t YET implemented.
As I develop it further I will post more about it. Until then this video should be a nice preview 🙂